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Indice del forum -> LEPArole in libertà -> WinUAE 2.2.0
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Re Torchiador
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Registrato: 22/11/05 01:34
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MessaggioInviato: Sab Mag 12, 2007 3:19 pm    Oggetto: WinUAE 2.2.0 Rispondi citando

è uscita l'ultima versione di Winuae. pare che sia una delle ultime release, visto che si parlava di una PRE-FINAL.
la si può scaricare dal sito www.winuae.net



WinUAE 1.4.2 (12.05.2007)
=========================


Citazione:
New features:

- "Windowed fullscreen" for users with multiple monitors, fullscreen
Amiga on secondary monitor, Windows on primary monitor, no more lost
fullscreen when focus changes to Windows program.
- A600/A1200 and A4000 IDE harddrive (HDF) hardware emulation, includes
also "4-Way IDE" / "IDE splitter" emulation.
- Directory, HDF, IDE and Picasso96 statefile support. WARNING: data loss
possible if data in HDF has changed between saving and restoring!
Picasso96 statefile support not 100% compatible yet.
- 68030 and 68060 (with FPU. 68060.library required) emulation. (no MMU)
- 68881/68882 FPU type selectable.
- Global brightness, contrast and gamma adjustment.
- "PAL" TV-like filter, with brightness, contrast, gamma, scanline level,
blur and noise adjustment.
- GUI debugger, debugger improvements. (xx switches debugger modes)
- New GUI font if running under Windows 2000/XP/Vista.
- Interpolation and filters supported in 4/6 channel sound modes.
- Log and debugger console position stored in registry.

Bugs fixed:

- Improved CDTV emulation compatibility.
- 1.4.0 FPU clamping fix.
- Missing channels in 4 channel sound mode. (Emu10K based cards)
- 10x+ performance increase during "decrunching" color effects when
no filters enabled and only background color was visible.
- Crash when loading config and specific chipset extra model was selected.
- Direct HD support improved, SyQuest removable drives detected properly.
- Minor custom chipset emulation updates.
- Rare emulator crash when running Amiga program crashed badly.
- Filter centering improved.

_________________




L'ultima modifica di Re Torchiador il Mer Lug 14, 2010 3:44 pm, modificato 7 volte
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MessaggioInviato: Sab Set 29, 2007 12:34 am    Oggetto: Rispondi citando

è uscita da una settimana la versione 1.4.4 del winuae.
Questa release offre più stabilità e altre funzioni avanzate per gli smanettoni più incalliti.
il sito è sempre il solito: www.winuae.net
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MessaggioInviato: Sab Set 29, 2007 8:04 am    Oggetto: Rispondi citando

E quindi siamo alla frutta, oramai stanno per considerarlo terminato?
In ogni caso, Battle Squadron e Hybris continuano a non funzionare a dovere fear
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MessaggioInviato: Dom Giu 15, 2008 1:25 pm    Oggetto: Rispondi citando

a 4 mesi dall'ultime versione, sta per uscire la 1.5.0 di WinUAE.
Abbandonato il supporto per win9x, bisognerà avere almeno w2000 per poterlo far girare. nel 2008 credo che chiunque abbia montato come minimo XP.
inizialmente la data di rilascio era fissata per il 12 di questo mese ma probablimtente qualche è stato richiesto qualche giorno in più per il beta testing.
Le aggiunte ed i bugfix saranno importanti in questa versione. forse potremo giocare a supercars2 e speedball2 senza lag sull'input dei controlli. staremo a vedere.
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MessaggioInviato: Gio Giu 19, 2008 10:01 pm    Oggetto: Rispondi citando

Oggi è ufficialmente fuori la nuova versione del WinUAE 1.5.0
la scaricate da qui: www.winuae.net

Citazione:
WinUAE 1.5.0 (19.06.2008)
=========================

Requires Windows 2000 or newer. Does not run on Windows 9x/ME.

New features/improvements:

- Picasso96 emulation rewrite.
* Major speed increase.
* Optimized blitter operations.
* Hardware (flicker free) mouse cursor emulated.
* Picasso96 <native>128G) support.
- Input handling is more Windows-like, only release mouse/joystick/keyboard
when WinUAE loses focus (previously when mouse was not captured)
- Added 1.5M Chip RAM (A600 + 0.5M trap door expansion) and 384M/768/1.5G
Z3 RAM (configures two emulated RAM boards) configurations.
- Configuration file cache implemented, increases initial configuration
list loading speed.
- 5.1 sound settings include center and LFE channel (all 4 channels mixed)

Bug fixes:

- uaenet.device random deadlock fix, NSCMD_DEVICEQUERY works correctly.
- Gayle interrupt handling update.
- CPU emulation fixes, EXTB.L and CHK.L was 68000 (should be 68020+).
- Sprite emulation fix, Super Skid Marks hires mode cars and Marvin's
Marvellous Adventure score/cloud interference.
- "HAM4" and "HAM5" is displayed properly.
- Sound emulation fix, fixes Weird Dreams hospital scene sound problem.
- More compatible CD32 state restore support.
- AGA mode sprite garbage may have appeared in some cases. (1.4.5+)
- DOS formatted HD floppy image crash.
- Rare real harddrive detection crash.
- CD32 compatibility improved (Liberation CD32)
- Display emulation fix, mixed interlaced and non-interlaced modes don't
cause random display errors anymore, same with doublescanned interlaced
modes. (for example hires-mode Pinball Illusions)
- Autoconfig emulation update, Action Replay 3 does not detect
non-existing fast RAM board anymore.
- Many lha/lzh archives mounted as a harddrive crashed.
- Mousehack (tablet) mode works again.
- On the fly mouse/joystick switching crash fix.
- A3000 1.3 SuperKickstart works again.
- Many "non-standard" resolutions were missing in Picasso96 mode.

and more..

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MessaggioInviato: Ven Set 05, 2008 5:57 pm    Oggetto: Rispondi citando

Oggi è stata rilasciata la versione 1.5.2 di WinUAE
Ecco le novità:

Citazione:
WinUAE 1.5.2 (05.09.2008)
=========================

Major 1.5.1 bug fixed:

- Random crashing if USB mouse or joystick inserted.

Other bugs fixed:

- Only titlebar was visible if minimized window was restored.
- Bottom part of display was not updated in bigger than display RTG modes.
- uae-configuration/uaectrl didn't always work.
- Bsdsocket emulation was not initialized in some configurations.
- Catweasel MK4 joystick/mouse compatibility improved.
- uaescsi.device media change didn't update all geometry parameters.
- Sound mute on/off inputevent fixed.

New features:

- Store relative ROM paths in ini-file mode.
- OpenAL sound support (experimental).

è più una bug fix ma la cosa che mi interessa particolarmente è che hanno migliorato la compatibilità con la scheda Catweasel cheers
Il sito per scaricarlo è sempre il solito: www.winuae.net
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MessaggioInviato: Sab Nov 29, 2008 12:45 am    Oggetto: Winuae 1.5.3 Rispondi citando

Altro aggiornamento del WinUAE, molto probabilmente si tratta anche dell'ultimo dell'anno 2008
lo potete scaricare dal solito sito www.winuae.net

ecco le ultime novità:


Citazione:
WinUAE 1.5.3 (09.11.2008)
=========================

Major 1.5.x bug fixes:

- Huge memory leak when switching between RTG and native modes.
- Writing to disk images didn't work in some games.
- Configuration cache missing files in subdirectories.
- Random freeze when switching to fullscreen modes that are smaller
than desktop resolution.
- Second and third mouse/firebutton handling fix (Aladdin, BC.Kid
and more)

Other bugs fixed:

- "Always on top", "No taskbar button" and fullscreen color depth
change works on the fly.
- OpenGL fullscreen fixed.
- Parallel/Serial/MIDI select menus and Input-panel bottom options
didn't work correctly.
- System clock run slightly too fast or slow if chipset refresh rate
was different than startup refresh rate (really old bug).
- OCS NTSC configuration defaulted to PAL refresh rate.
- Real PCMCIA SRAM card re-insert detection fixed.
- Fullscreen RTG 16-bit to 32-bit desktop windowed mode switch
(CTRL+F12) color errors fixed.

New features:

- Basic file association settings added to GUI (.uae, .adf etc..)
- RTG vertical blank wait uses interrupts, no more busy waiting. Should
improve performance in many fullscreen RTG games.
- Added RTG virtual refresh rate configuration to GUI.
- Added RTG refresh rate next to chipset refresh rate FPS counter.
- Undocumented OCS "scanline" feature emulated (Ode to Ramon I and II)
- Midline resolution change improvements (still far from perfect,
Disposable Hero, Innovation Part 2)
- Only accept current latest OpenAL32.dll or newer (old versions can
cause crashes during device enumeration)
- Improved emulation of reads from write-only custom registers
(S.E.X. / Fantasys)
- Syncronize Clock stability improved.

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MessaggioInviato: Gio Lug 09, 2009 6:20 pm    Oggetto: Rispondi citando

è uscita già da qualche tempo ma magari a qualcuno è sfuggita: WinUAE 1.6.1
Questa è davvero forte.
Sempre dal solito sito: www.winuae.net


Codice:
WinUAE 1.6.1 released (18.06.2009)
======================================

1.6.0 bugs fixed:

- ASPI uaescsi.device emulation crash.
- Directory harddrive Windows illegal character handling fixed.
- Magic mouse fixed.
- Loading configuration file from command line with GUI enabled didn't
  override Quickstart configuration if Quickstart mode was enabled.
- Gzip decompression fixed.
- Few remaining unicode conversion issues fixed.

Other bug fixes:

- Warp mode in fullscreen mode was not much faster in some situations.
- Direct3D scanlines work correctly again.
- Bsdsocket emulation crash when closing socket in some situations.
- Vsync with "unmatched" refresh rates was not adjusted correctly.

New features:

- Added disk image and configuration file icons, file extension
  association improved.
- Added button/key toggle mode to Input panel.


WinUAE 1.6.0 released (21.05.2009)
=================================

New features:

- Very popular request: automatic display scaling/window resizing!
  (not compatible with all programs) Option in Filter-panel.
- PAL/NTSC vertical size change emulated in filter modes.
- Transparent clipboard sharing between Amiga clipboard.device and
  Windows clipboard, both Amiga->Windows and Windows->Amiga supported.
  Text and images supported, HAM6/8 automatically converted to 24-bit
  image, EHB converted to 64-color image. Images with less than 256
  colors images converted to standard IFF, higher color images converted
  to 24-bit IFF. Text converted to plain text, formatting possible in
  future.
- "Interlace fixer", interlaced screens are now rock solid, all interlace
  artifacts will be gone. (this feature isn't same as scandoubler or
  flickerfixer and not compatible with most games)
- VirtualPC VHD dynamic harddisk image support (dynamic = empty hardfile
  is very small, size grows automatically when more data gets written)
- Custom chipset emulation updates, horizontally mixed lores and hires
  modes work and more (for example Disposable Hero titlescreen is
  finally perfect, Oops Up ray color issue)
- Mouse emulation rewritten (Oil Imperium pipelining minigame)
- 10 sector and 81/82 track PC/Atari ST disk images supported.
- Diskspare disk images supported.
- OCS/ECS "7-planes" mode fully implemented (4 normal bitplanes + 2
  static 16-bit patterns for planes 5 and 6) 1st Anniversary by Lazy
  Bones has 100% correct display now.
- SuperHires supprted in lores and filtered lores modes.
- 320x256, 640x512, 800x600, 1024x768 and 1280x1024 always added to RTG
  mode list (320x200 and 320x240 was already available previously)
- RTG mode vertical blanking interrupt implemented without busy
  waiting, interrupt rate added, configuration added to GUI.
- Filter multiplier select boxes now support manually entered
  multipliers, for example 2.5 = 2.5x. Aspect ratio correction added.
- Full drawing tablet support. (must be wintab compatible)
- "Magic mouse" mode improvements.
- Parallel port joystick adapter configuration added to Gameports panel
  (Much easier and quicker than using Input panel configuration)
- Input device type (mouse, digital joystick, analog joystick, lightpen
  etc..) selection added to Gameports panel. (Less need for complex
  Input panel configuration)
- WinUAE is now unicode Windows application, added full unicode support
  to configuration files. (backwards compatibility still maintained)
- PortAudio v19 audio library support. ASIO, WDM-KS (Windows XP low
  level sound API), WASAPI (Vista low level sound API), lower latency
  sound. NOTE: WDM-KS is unstable in current PortAudio version.
- Added new 64-bit seek and size dos packets to filesystem emulation.
- ICD AdIDE "scrambled" IDE disk and hardfile format supported, also
  includes automatic byteswap detection.
- Include some monitor unsupported modes in display modes list because
  some drivers lists custom modes as unsupported with current monitor
  (even if they work just fine..)
- ASCII-only and experimental Epson matrix printer emulation added, do
  not print anything if less than 10 bytes received.
- Added support for Windows Recent Documents/Windows 7 Jump Lists.

1.5.3 bug fixes:

- Random CD32 pad button events without enabled pad.
- Mid horizontal line graphics mode change fix (for example Cover Girl
  Strip Poker)
- ECS Agnus 0.5M+0.5M "1M chip" mirror works again (Move Any Mountain)
- Rainbow Islands one missing horizontal line fixed.

Other bug fixes:

- Directory filesystem bug fixes (very old bugs), ACTION MODE CHANGE
  fixed, also fixed case that caused lost file comments, show >2G files
  as 2G - 1 instead of showing "random" 32-bit truncated value.
- HAM mode graphics errors if left border was not fully visible.
- Some crashing bugs fixed.
- uaeserial.device unit 10 or larger works now.
- Early boot menu PAL/NTSC switching works properly, previously only
  worked after reset.
- CD32 CD emulation is now compatible with newer cd.device (comes
  with FMV cartridge boot ROM)
- KS loader 16-bit odd/even ROM image to 32-bit merging fixed.
- A1000 bootstrap ROM in even/odd format loading fixed.
- Another non-interlace to interlace switch graphics corruption fixed.
- Sprite graphics garbage appeared in some rare cases.
- Restoring statefile without GUI enabled emptied all floppy drives.
- lha extended datestamps fixed. 7zip updated, datestamps supported.
- Recursive archives as a harddrive support improved.
- RTG display refresh crash in some specific situations.
- Switching cycle-exact mode on the fly sometimes freezed the blitter.
- Screenshots in windowed D3D modes fixed.
- 100% stereo separation was not working properly.
- Much improved sound stability/syncronization.

and (too) much more.

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MessaggioInviato: Lun Dic 14, 2009 12:13 am    Oggetto: Rispondi citando

www.winuae.net

A sei mesi dall'ultima versione, è uscita finalmente la 2.0 di WinUAE, hanno fatto davvero i miracoli in questa versione e pare che il 500 venga emulato a Maurizio.

Ecco i dettagli:

Codice:
WinUAE 2.0.0 (13.12.2009)
========================

Main new features:

- Huge A500 cycle exact mode compatibility improvement.
- Improved unexpanded A1200/CD32 emulation compatibility.
  Approximate cycle-exact 68EC020/68020 emulation implemented, includes
  emulated 68020 instruction cache, approximate prefetch emulation.
- 68040 MMU emulation (from Aranym) For example Enforcer and M68K Linux
  compatibility. Not compatible with JIT.
- A2065 Zorro II hardware ethernet card emulation.

Other updates:

- CD32 drive emulation compatibility improved, includes animation CD
  streaming.
- Old game protection dongles emulated (Leaderboard, Robocop3, etc..)
- Built-in Vista/Windows 7 WASAPI sound API support.
- Real harddrive safetycheck only complains if drive is mounted
  read-write and has mounted Windows partitions.
- Full NTSC timing implemented (long/short line toggle etc..)
- "AutoVSync" mode that change native refresh rates automatically.
- Basic CPU frequency/bus multiplier configuration option added.
- Gayle IDE emulation compatibility improved.
- Single sided PC/Atari ST disk images supported.
- AVI and wave sound recording improved.
- File paths support http, https and ftp protocols.
- Automatic split DMS support.
- File dialog file type setting is stored to registry/ini.
- Display width is not anymore restricted to values divisible by eight.
- Bsdsocket emulation MSG_WAITALL implemented, CVS compatibility fix.
- Uaescsi.device TD_REMOVE implemented.
- DMA cycle debugger implemented.
- RTG screen mode on-screen leds.
- "Add PC drives at startup" does not mount drives that are also
  configured as real harddrives.

Bugs fixed:

- Programmed refresh (non-PAL or NTSC) rate modes had bad sound.
- Right border background color error in some programs.
- On the fly USB input device insert changed unrelated keyboard layout
  settings.
- Non-DMA mode sprites work again (broke long time ago)
- 5.1 sound mode had wrong center and sub mixing ratio.
- CD32 pad default mapping green and yellow, RDW and FFW reversed.
- Uaescsi.device TD_GETGEOMETRY off by one error and no media status fixed.
- Directory filesystem ACTION_FH_FROM_LOCK notification bug fixed.
- Some types of serial ports were not detected.
- Randomly appearing single jumping black scanline finally fixed.
- Command line quote parsing was not compatible.
- Mouse didn't capture properly in mouse driver (tablet) mode.
- Directory harddrive duplication was possible in configuration file if
  path included national characters.

and much more than ever before..

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MessaggioInviato: Dom Mag 02, 2010 9:08 am    Oggetto: Rispondi citando

Siamo arrivati alla 2.1. era prevista per metà gennaio, poi posticipata alla fine di febbraio ed alla fine è uscita giusta giusta per festeggiare il mio compleanno.
A dir la verità, poco dopo il rilascioi della 2.0 è uscita la 2.0.1 ma era più un fix piuttosto che una nuova versione.
Ecco la lista di tutti gli aggiornamenti.
Riassumendo le cose che ci toccano più direttamente: l'emulazione pura del A500, stiamo davvero toccando la perfezione. oltre questo, il Direc3D è stato riscritto e funziona molto meglio.
come sempre vi rimando al sito ufficiale:

www.winuae.net

Codice:
WinUAE 2.1.0 released (28.04.2010)
==================================

2.0.x bugs fixed:

- Super Stardust level selector sprite bug.
- Directory filesystem mount failures if ISO-8859-15 character set was
  not installed in Windows.
- 68020 CE mode duplicate interrupts.
- Command line parser heap corruption.

Other bugs fixed:

- Random Direct3D mode graphics crap is gone.
- Direct3D fullscreen ALT-TAB weird behavior.
- More than 8 CD drives crash.
- Rare dualplayfield buffer corruption. (Shadow Fighter AGA)
- CD32 pad emulation compatibility improved. (Roadkill CD32)
- Some game controller device types were ignored.
- Vista/7 file dialog multi file selection fix (Disk swapper).
- Swapped sound channels if stereo separation was enabled.
- Unreliable VSync in interlaced Direct3D mode.
- NTSC statefiles didn't restore correctly.
- Sometimes printer always reported busy, paper out or offline.
- Directory filesystem rename operation weird behavior if file name
  included non-ISO-8859-1 characters.
- Directory filesystem cyrillic character set support.
- Mouse driver (tablet) mode random mouse jitter.
- Filter presets.
- Rar unpacking crashed if unrar.dll was too old.

New features:

- CDTV/CD32 direct CD image file support, including audio tracks,
  plain iso, cue + bin, cue + bin + wav and cue + bin + mp3.
  Quickstart GUI support, cdimage0= in configuration file and
  -cdimage= in command line.
- Direct 3D rewrite, shader based (if shaders supported), overlays
  and RTG supported, Direct3D is now default rendering backend,
  configuration in Misc panel, all software filters are available
  in Direct3D and DirectDraw modes.
- DF3: on screen led shows internal (NV)RAM accesses (CDTV and CD32)
- Input panel Caps and Scroll Lock full remapping support.
- A1000 Agnus vblank bug emulated. (Alcatraz Megademo 2)
- Fullscreen dialogs have separate size and position settings (Vista/7),
  always center dialogs in fullscreen (XP)
- Multidisk image selection helper, right click on disk image select
  button to open quick selection menu.
- "GamePorts" "Copy From" option added to Input panel, copies Game Ports
  panel mouse/joystick settings to current input configuration.
- Parallel port sound sampler emulated, WIP, bad sound quality..
- Windowed mode status bar CD/HD/floppy "led" activity status improved.
- "Minimize when focus is lost" option.
- Expand environment variables in configuration and command line file paths.

Updates:

- Many 68000 CPU cycle-exact mode instruction cycle counting and interrupt
  timing updates, A500 emulation accuracy is near-perfect now.
- More compatible CDTV/CD32 CD audio support using direct digital audio
  extraction. Sound panel volume control adjusts CD audio volume.
- OCS Denise horizontal position counter bug fully emulated.
- Autoscale display size detection improved.
- Support DMS files that have fake complete track zero. (BBS ads)
- Epson matrix printer emulation improved, no extra libraries or fonts
  required anymore, color text and graphics supported.
- OCS chipset "fake 60Hz" refresh rate support rewritten, now handles
  non-60Hz rates.
- Raw keyboard option is now always enabled, Input panel multiple
  keyboard support.


WinUAE 2.0.1 released (23.12.2009)
==================================

Major 2.0 bugs fixed:

- Random interference in some AGA screen modes.
- Blitter onedot line drawing mode was partially broken in non cycle exact modes.

Other changes:

- Screenshot and AVI recording "capture before filtering" options.
- Tar archive support added to "archive" harddrives.
- Custom chipset emulation compatibility updates. NOTE: ECS Denise
  undocumented feature is now emulated and some demos have blank
  screen if chipset configuration is set to ECS Denise/Full ECS.
- More compatible directory filesystem character set translation.
- Mouse driver (tablet) mode didn't work without magic mouse.
- Ignore unrar.dll versions that do not support unicode.

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MessaggioInviato: Dom Mag 02, 2010 9:53 am    Oggetto: Rispondi citando

C'ho provato a giocare a KO2 e sono esterrefatto, ho davvero giocato a kickoff!
Avevano detto che era stata raggiunta la perfezione, ma qui se Maurizio ci mette la mano sul fuoco, son sicuro che non se la brucia. è davvero perfetto. NOtare che io non ho il pc della Nasa, quidi credo che su un qualsiasi sistema che abbiate a casa, avreste le stesse performance.
Adesso provo anche turrican, pinball fantasies e supercars2
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MessaggioInviato: Mar Mag 04, 2010 2:19 pm    Oggetto: Rispondi citando

Provato anche con i gioco sopracitati, è davvero la perfezione! per me che nella piccola casa nuova non ho lo spazio x l'amiga monitor e tutto il resto (come detto, la kickoff house resta a Milano), è davvero il miracolo che speravo. Vorrei vedere come gira sul MacBook Pro, presto testerò pure quello!
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MessaggioInviato: Mer Lug 14, 2010 3:54 pm    Oggetto: Rispondi citando

a fine mese è uscito l'aggiornamento alla 2.2.0
Pensare che alla 2.0 volevano segnare il progetto winuae come "chiuso" invece viene rilasciata una nuova versione dietro l'altra e sempre ricca di novità e miglioramenti vari.
come sempre puntate su www.winuae.net


Codice:
WinUAE 2.2.0 released (28.06.2010)
==================================

Major Game Ports and Input GUI update (finally!):

- Quick and easy Game Ports input event remapping support.
- Test mode, check built-in or custom key mappings quickly.
- Also includes simple autofire configuration.
- Game Ports mappings are always merged with Input panel configuration modes (*).
  For example when configuring a game pad, you can use Game Ports GUI for basic
  configuration and remap extra buttons using Input GUI.
- Input GUI also includes quick test and remap options. Press any key,
  joystick or mouse axis or button and selected input target will be
  instantly ready for remapping, no more slow and manual searching.
- "Windows mouse" not supported in test or remap modes.

*) Possible compatibility issue with old configuration files in Configuration
   #1-3 mode. Workaround: set Game Ports mouse and joystick to none.

Other new features:

- (Pointless) Max 1G Chip RAM support.
- 7zip SDK updated, XZ and PPMD decompression support added.
- Triple/Double/No buffering option added to GUI.
- NTSC checkbox added to Quickstart GUI.
- WASAPI and PortAudio volume control support.
- 68030 data cache emulated (mostly useless currently).
- Save state when emulator is quit configuration file option.
- Show information window while scanning for ROMs.
- Monitor "bezel" overlay image support (configuration file only).
- Floppy sound channel mask (configuration file only).

Bugs fixed:

- CD32 on the fly CD changes, both images and real CDs.
- Autoscale top border position was incorrect in some situations.
- Directory filesystem crash in some situations when attempting
  to open non-existing files or directories.
- INTREQR returned bit 15 set in some situations.
- GUI custom CPU frequency was read incorrectly.
- More 68020 "cycle exact" timing fixes (interrupts and blitter).
- 68000 cycle exact too slow CIA interrupt timing.
- Audio filter emulation didn't always follow power led state correctly.
- Amiga to Windows clipboard image sharing failed to convert some image types.

Updates:

- Direct3D shader mode is more compatible with Intel integrated graphics cards.
- Custom chipset compatibility updates (for example Roots 2.0 / Sanity)
- 68020 "cycle exact" mode improvements.
- Direct3D "none" filter allows again all filter setting adjustments.
- On screen Power LED fade emulation improved.

and more, check winuaechangelog.txt for (technical) details.

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